Standard V-Sync locks execution to 60-240Hz. This engine forces asynchronous Microtask channels to execute raw GPU draw calls up to 1000 times per second, ignoring display refresh rates.
Executing mathematical logic and shader variable uniform updates with a strict ~1000µs budget. The internal CPU-to-GPU bridge operates continuously without idle states.
Coordinate mapping is physically restricted to a 24,576 × 13,824 logical grid inside the Fragment Shader. Viewport bounds act merely as a crop window into the massive mathematical construct.